Sony Music Publishing needed to modernize a fragmented sync-licensing workflow used across global offices. I led the design of a CRM experience that clarified the relationships between songs, rights, quotes, approvals, clients, opportunities, and deals — so teams could move licensing work faster, with less manual coordination.

Sync licensing is a high-value workflow with a lot of hidden complexity. A single request can involve songs, recordings, rights, territories, usage terms, client context, pricing, approvals, negotiations, and legal constraints — collaborative, time-sensitive work that depends on accurate information moving across teams.
Before the redesign, too much of that was held together by manual effort and disconnected systems.
The project needed more than interface polish. It needed the domain reorganized into a clearer system. The legacy evidence shows why: dense records, split context, and status buried across operational screens.









In complex enterprise products, workflow clarity starts with object clarity.Before designing screens, understand the objects people are really managing — and how they change state.
Object modeling made the relationships between clients, songs, rights, quotes, approvals, and deal progression explicit.

The model created a traceable path from legacy evidence to the interface: objects, relationships, permissions, wireframes, workflows, then measurement.



The wireframes are not decoration between maps and UI. They show where nested objects, blank states, search behavior, and record structure were worked through before visual refinement.


















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So the design work happened in the model first, then the workflow, then the interface.
A screen-by-screen redesign would have preserved the fragmentation. We first mapped the business objects and their relationships.
The request connected clients, songs, rights, quote terms, approvals, and deal progression.
Much of the manual work came from re-entering information, chasing status, and recreating context per handoff.
Approvals were a major bottleneck. Users needed to know what was pending, who owned it, why it was blocked, and what could move next.
The system had to serve offices worldwide without assuming every market worked identically.
Final UI evidence is organized by the work it supports: finding and maintaining accounts, managing the deal pipeline, creating a licensing deal, inspecting song rights, and handling consequential interaction states.
Search, record detail, nested information, and edit states built from the Account and Contact objects.

















Different workload lenses plus a common deal space for activity, related objects, songs, and options.



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Deal and term context, pricing, and option states establish the workflow around the song and rights decisions shown next.


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The production interface carries song selection, usage and pricing context, rights, terms, and territory rules through one continuous deal workflow.



Small states carry operational risk. Modal variants, close confirmations, and relationship linking were designed as part of the system.






Teams moved from fragmented coordination to a structured workflow where the right objects, states, and next actions were visible in one place.
Weeks to close a deal, by reducing manual coordination and improving visibility.
Manual effort, by reusing object data and cutting repeated entry.
Approval admin, by making ownership, state, and blockers visible.
Quote creation, down from 3–5 days, by clarifying the objects and rules.
When the domain is messy, teams ask for better screens. But the real work was making the business objects explicit enough that the workflow could finally move.The clearest example of why I still rely on OOUX for complex enterprise products.